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в 2011 году Ragnarok Online справит свой десятилетний юбилей
А эта надпись висит тут уже 15 =)
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Калькулятор умений

Онлайн калькулятор умений (скил калькулятор, калькулятор талантов) Рагнарок Онлайн позволяет рассчитать билд Priest.
 

Acolyte

Джоб лвл: Скилпоинтов:
Angelus Angelus 0 / 10
Aqua Benedicta Aqua Benedicta 0 / 1
Blessing Blessing 0 / 10
Cure Cure 0 / 1
Decrease Agility Decrease Agility 0 / 10
Demon Bane Demon Bane 0 / 10
Divine Protection Divine Protection 0 / 10
Heal Heal 0 / 10
Increase Agility Increase Agility 0 / 10
Pneuma Pneuma 0 / 1
Ruwach Ruwach 0 / 1
Signum Crucis Signum Crucis 0 / 10
Teleportation Teleportation 0 / 2
Warp Portal Warp Portal 0 / 4
Holy Light Holy Light* 0 / 1

Priest

Джоб лвл: Скилпоинтов:
Aspersio Aspersio 0 / 5
Benedictio Sanctissimi Sacramenti Benedictio Sanctissimi Sacramenti 0 / 5
Gloria Gloria 0 / 5
Impositio Manus Impositio Manus 0 / 5
Increase Spiritual Power Increase Spiritual Power 0 / 10
Kyrie Eleison Kyrie Eleison 0 / 10
Lex Aeterna Lex Aeterna 0 / 1
Lex Divina Lex Divina 0 / 10
Mace Mastery Mace Mastery 0 / 10
Magnificat Magnificat 0 / 5
Magnus Exorcismus Magnus Exorcismus 0 / 10
Recovery Recovery 0 / 1
Resurrection Resurrection 0 / 4
Safety Wall Safety Wall 0 / 10
Sanctuary Sanctuary 0 / 10
Slow Poison Slow Poison 0 / 4
Suffragium Suffragium 0 / 3
Turn Undead Turn Undead 0 / 10
Redemptio Redemptio* 0 / 1
Наведите курсор на название скила, чтобы посмотреть его описание.
Angelus
Required For: Kyrie Eleison (L2 Priest), Assumptio (L1 High Priest)
Max Level: 10
Type: Active, Level Selectable
SP Cost: 20 + 3*SkillLV
Target: Entire Party
Cast Time: 0.5 sec
Cool Down: 3.5 sec
Duration: 30*SkillLV sec
Effect: Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.
[LV 1] 105% VIT DEF
[LV 2] 110% VIT DEF
[LV 3] 115% VIT DEF
[LV 4] 120% VIT DEF
[LV 5] 125% VIT DEF
[LV 6] 130% VIT DEF
[LV 7] 135% VIT DEF
[LV 8] 140% VIT DEF
[LV 9] 145% VIT DEF
[LV 10] 150% VIT DEF
Aqua Benedicta
Required For: Aspersio (Priest)
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Cast Time: 1 sec
Cool Down: 0.5 sec
Duration: Instant
Catalyst: 1 Empty Bottle + water source (see effect)
Effect: Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.
Blessing
Required For: Divine Protection (LV5).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 24 + 4*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 40 + 20*SkillLV sec
Effect: Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level.
This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK.
This effect does not work against Players or Boss monsters.

[LV 1] +1 STR, DEX & INT
[LV 2] +2 STR, DEX & INT
[LV 3] +3 STR, DEX & INT
[LV 4] +4 STR, DEX & INT
[LV 5] +5 STR, DEX & INT
[LV 6] +6 STR, DEX & INT
[LV 7] +7 STR, DEX & INT
[LV 8] +8 STR, DEX & INT
[LV 9] +9 STR, DEX & INT
[LV 10] +10 STR, DEX & INT
Cure
Required For: Divine Protection (Crusader)
Max Level: 1
Type: Active
SP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.

Decrease Agility
Max Level: 10
Type: Active, Level Selectable
SP Cost: 13 + 2*SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: 1 sec
Cool Down: 1 sec
Duration: 20 + 10*SkillLV sec
Effect: Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.
A successful cast will dispel Increase Agility, Adrenaline Rush, Two-Hand Quicken, Spear Quicken and Cart Boost. The effects of this skill combine with Quagmire in the form AGI/2-2+SkillLV.
The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.

[LV 1] -3 AGI
[LV 2] -4 AGI
[LV 3] -5 AGI
[LV 4] -6 AGI
[LV 5] -7 AGI
[LV 6] -8 AGI
[LV 7] -9 AGI
[LV 8] -10 AGI
[LV 9] -11 AGI
[LV 10] -12 AGI
Demon Bane
Required For: Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
Max Level: 10
Type: Passive
Effect: Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:

[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Divine Protection
Required For: Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Providence (L5 Crusader)
Max Level: 10
Type: Passive
Effect: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:

[LV 1] DEF +3
[LV 2] DEF +6
[LV 3] DEF +9
[LV 4] DEF +12
[LV 5] DEF +15
[LV 6] DEF +18
[LV 7] DEF +21
[LV 8] DEF +24
[LV 9] DEF +27
[LV 10] DEF +30
Heal
Required For: Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Providence (L5 Crusader), Coluceo Heal (LV1)
Max Level: 10
Type: Active, Level Selectable
SP Cost: 10 + 3*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.

Increase Agility
Required For: Decrease Agility (L1), Canto Candidus (LV1).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 15 + 3*SkillLV
HP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 40 + 20*SkillLV sec
Effect: Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease Agility when cast. Dispelled by Decrease Agility and Quagmire.
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase Agility.
This skill consumes some HP along with the SP cost.

[LV 1] + 3 AGI
[LV 2] + 4 AGI
[LV 3] + 5 AGI
[LV 4] + 6 AGI
[LV 5] + 7 AGI
[LV 6] + 8 AGI
[LV 7] + 9 AGI
[LV 8] + 10 AGI
[LV 9] + 11 AGI
[LV 10] + 12 AGI
Pneuma
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 cell
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 10 sec
Effect: Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged Physical attacks.
This means that it also blocks the bow attacks of players, so take care not to prevent any Hunters or Bow Thieves in the party from being able to do damage!
Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell.
Does not block splash damage or negate the Flee reducing effects of having multiple targets attacking you. Do note that although you can see the animation on top of a Land Protector, Pneuma will have no effect.

Ruwach
Required For: Lex Divina (Priest), Teleportation
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Area: 5x5 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: 12 sec
Effect: Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element Magic attack with a strength of MATK*1.45.
Signum Crucis
Max Level: 10
Type: Active
SP Cost: 35
Target: Self
Area: Screen
Cast Time: 0.5 sec
Cool Down: 2 sec
Duration: Until monster death
Effect: Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).
The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV.
The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of Provoke.

[LV 1] -14% DEF
[LV 2] -18% DEF
[LV 3] -22% DEF
[LV 4] -26% DEF
[LV 5] -30% DEF
[LV 6] -34% DEF
[LV 7] -38% DEF
[LV 8] -42% DEF
[LV 9] -46% DEF
[LV 10] -50% DEF
Teleportation
Required For: Warp Portal (L2)
Max Level: 2
Type: Active
SP Cost: 11 - SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleportation is actually cast, a window will appear showing the available options (including cancel).
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.

[LV 1] Random
[LV 2] Save Point.
Warp Portal
Required For: Pneuma (L4)
Max Level: 4
Type: Active
SP Cost: 38 - 3*SkillLV
Target: 1 cell
Range: 9 cells
Cast Time: 1 sec
Cool Down: Time of Casting motion
Duration: 5 + 5*SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player.
If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point.
You may not set a memo point on Indoors map (dungeons and inside buildings in cities) and some maps that are far away from cities. If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced.
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the SkillLV - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The maximum capacity of people that the caster can warp at a time is 8 regardless of its skill level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.

[LV 1] Warp to the Save Point.
[LV 2] Enable to Use 1 Memo point.
[LV 3] Enable to Use 2 Memo points.
[LV 4] Enable to Use 3 Memo points.
Holy Light
Max Level: 1
Type: Offensive
SP Cost: 15
Target: 1 Enemy
Range: 9 cells
Cast Time: 2 sec (reduced by DEX)
Cool Down: None
Effect: Does a single Holy element hit for 125% of your MATK.
Aspersio
Required For: Benedictio Sanctissimi Sacramenti (L5), Safety Wall (L4), Meditatio (L3 High Priest), Duple Light (LV1).
Max Level: 5
Type: Active
SP Cost: 10 + 4*SkillLV
Target: 1 Ally or 1 Enemy
Range: 9 cells
ATK Type: Holy, Long Range, Magic attack
Cast Time: Instant
Cool Down: 2 sec
Duration: 30 + 30*SkillLV sec
Catalyst: 1 Holy Water
Effect: Aspersio changes your own or an Allies weapon property to Holy. Changing or removing the weapon will cancel the effect prematurely. When a second weapon enchanting spell effect (from Enchant Poison or Aspersio currently) is cast on a target, then it will replace the first spell effect.
Aspersio can also be used as a weak attack. Using shift-click, you can target an Undead property or Demon family monsters and inflict 40 points of Holy property damage that ignores all defenses. Against other kinds of monsters, it does no damage, but consumes the Holy Water and SP anyway.

[LV 1] Lasts 60Secs
[LV 2] Lasts 90Secs
[LV 3] Lasts 120Secs
[LV 4] Lasts 150Secs
[LV 5] Lasts 180Secs
Benedictio Sanctissimi Sacramenti
Max Level: 5
Type: Active
SP Cost: 20 (10 for each supporting character)
Target: 1 cell
Range: 9 cells
ATK Type: Holy, Long Range, Magic attack
Cast Time: Instant
Cool Down: None
Duration: 40*SkillLV sec
Effect: This skill changes the elemental property of all characters in a 3x3 area around the targeted cell to Holy1.
It also does an amount of Holy damage equal to half the power of a Heal of the same Skill Level to Undead property and Demon family monsters in the area of effect.
It requires one Priest, Acolyte or Monk in the cells on the right and left side of the caster to work (yes, that means the caster and 2 extra characters).

[LV 1] 40 Seconds
[LV 2] 80 Seconds
[LV 3] 120 Seconds
[LV 4] 160 Seconds
[LV 5] 200 Seconds
Gloria
Required For: Benedictio Sanctissimi Sacramenti (L3), Basilica (L2 High Priest)
Max Level: 5
Type: Active
SP Cost: 20
Target: All party members in range
Range: Visual range
Cast Time: Instant
Cool Down: 2 sec
Duration: 5 + 5*SkillLV sec
Effect: Gives the Gloria effect to all characters in party near the caster. The Gloria effect adds LUK +30. When a second instance is cast, then it will replace the first instance on any affected targets.
[LV 1] Lasts 10 Seconds
[LV 2] Lasts 15 Seconds
[LV 3] Lasts 20 Seconds
[LV 4] Lasts 25 Seconds
[LV 5] Lasts 30 Seconds
Impositio Manus
Required For: Aspersio (L3), Suffragium (L2), Assumptio (L3 High Priest).
Max Level: 5
Type: Active
SP Cost: 10 + 3*SkillLV
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 3 sec
Duration: 60 sec
Effect: Gives the Impositio Manus effect to the target. This effect increases the targets minimum and maximum weapon ATK (even with bare hand) by 5*SkillLV.
This means the damage is modified by Size and reduced by DEF (both Armor and VIT). Can be used on self.
You can change weapons at any time during the effect of this spell without disrupting it. When a second instance is cast on a target, then it will replace the first instance.

[LV 1] ATK +5
[LV 2] ATK +10
[LV 3] ATK +15
[LV 4] ATK +20
[LV 5] ATK +25
Increase Spiritual Power
Required For: Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Breaker (L3 Professor), Health Conversion (L1 Professor).
Max Level: 10
Type: Passive
Effect: Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
[LV 1] +3SP/10sec,items +2%
[LV 2] +6SP/10sec,items +4%
[LV 3] +9SP/10sec,items +6%
[LV 4] +12SP/10sec,items +8%
[LV 5] +15SP/10sec,items +10%
[LV 6] +18SP/10sec,items +12%
[LV 7] +21SP/10sec,items +14%
[LV 8] +24SP/10sec,items +16%
[LV 9] +27SP/10sec,items +18%
[LV 10] +30SP/10sec,items +20%
Kyrie Eleison
Required For: Gloria (L4), Basilica (L3 High Priest), Praefatio (LV5). .
Max Level: 10
Type: Active
SP Cost: 20 + 5*[(SkillLV - 1)/3 rounded down]
Target: 1 Ally
Range: 9 cells
Cast Time: 2 sec
Cool Down: 2 sec
Duration: 120 sec
Effect: Creates a Kyrie Eleison effect on the target character. This effect will block MaxHPofTarget*(10+2*SkillLV)% damage OR (5+SkillLV/2) hits, whichever is reached first.
Damage in excess of the amount blocked will transfer through and count as a hit of lowered damage. Hits are only assessed when a blow would normally land and not for every swing by a monster (despite showing an "Auto Guard" graphic with every swing for the effected player and a miss for every other player).
Any Magic attack will do full damage to the affected target, while still counting against the maximum damage and number of hits of Kyrie Eleison. Casting Holy Light or Assumptio on someone with this effect will cancel it entirely. When a second instance is cast on a target, then it will replace the first instance.

[LV 1] 12% of Maximum HP, 5 attacks
[LV 2] 14% of Maximum HP, 6 attacks
[LV 3] 16% of Maximum HP, 6 attacks
[LV 4] 18% of Maximum HP, 7 attacks
[LV 5] 20% of Maximum HP, 7 attacks
[LV 6] 22% of Maximum HP, 8 attacks
[LV 7] 24% of Maximum HP, 8 attacks
[LV 8] 26% of Maximum HP, 9 attacks
[LV 9] 28% of Maximum HP, 9 attacks
[LV 10] 30% of Maximum HP, 10 attacks
Lex Aeterna
Required For: Magnus Exorcismus
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 Enemy
Range: 9 cells
Cast Time: Instant
Cool Down: 3 sec
Duration: Until target is damaged by anything
Effect: The target will take double damage from the next damage source. Healing, misses and status effects do not trigger the effect. Cannot be cast on a Frozen or Stone Cursed target.
Lex Divina
Required For: Lex Aeterna (L5), Turn Undead (L3), Meditatio (L5 High Priest).
Max Level: 10
Type: Active
SP Cost: LV 1-5 20; LV 6-10 30-2*SkillLV
Target: 1 Enemy
Range: 5 cells
Cast Time: Instant
Cool Down: 3 sec
Duration: 30*(100-TargetVIT)/100 sec of Silence
Effect: This skill has a chance of inflicting the Silence status on the selected target. Does not work against Boss monsters. The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %.
Casting this spell on a target that is already silenced will remove the silence status.

[LV 1] Lasts 30 Seconds
[LV 2] Lasts 35 Seconds
[LV 3] Lasts 40 Seconds
[LV 4] Lasts 45 Seconds
[LV 5] Lasts 50 Seconds
[LV 6] Lasts 60 Seconds
[LV 7] Lasts 60 Seconds
[LV 8] Lasts 60 Seconds
[LV 9] Lasts 60 Seconds
[LV 10] Lasts 60 Seconds
Mace Mastery
Required For: Mana Recharge (L10 High Priest)
Max Level: 10
Type: Passive
Effect: Increases damage with Maces by +3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Magnificat
Required For: Gloria (L3).
Max Level: 5
Type: Active
SP Cost: 40
Target: All party members in range
Range: Visual range
Cast Time: 4 sec
Cool Down: 2 sec
Duration: 15 + 15*SkillLV sec
Effect: Increases the natural HP and natural SP recovery speed to 200% for all affected party members. This does not affect the Increase Recuperative and Spiritual Power skills. When a second instance is cast, then it will replace the first instance on any affected targets.
[LV 1] Lasts 30 Seconds
[LV 2] Lasts 45 Seconds
[LV 3] Lasts 60 Seconds
[LV 4] Lasts 75 Seconds
[LV 5] Lasts 90 Seconds
Magnus Exorcismus
Required For: Adoramus (LV1).
Max Level: 10
Type: Active
SP Cost: 38 + 2*SkillLV
Target: 1 cell
Range: 9 cells
ATK Type: Holy, Long Range, Area, Magic attack
Cast Time: 15
Cool Down: 4 sec
Duration: 3 + SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Calls down a Grand Cross in a 7x7 area around the targeted cell. Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MATK*SkillLV per wave. Waves occur approximately every 3 seconds and each wave appears to hit SkillLV times.
Therefore, there is a certain maximum number of waves than any one monster can be affected during the duration of the spell (there will be less waves if the monster enters late or is knocked back out for any reason).
As it creates an effect on the ground, Magnus Exorcismus cannot stack with other ground effect skills (e.g. Pneuma and Safety Wall).

[LV 1] 1 Hits
[LV 2] 2 Hits
[LV 3] 3 Hits
[LV 4] 4 Hits
[LV 5] 5 Hits
[LV 6] 6 Hits
[LV 7] 7 Hits
[LV 8] 8 Hits
[LV 9] 9 Hits
[LV 10] 10 Hits
Recovery
Required For: Resurrection, Slow Poison, Lauda Agnus(LV1).
Max Level: 1
Type: Active
SP Cost: 5
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 2 sec
Effect: Cures Frozen and Stunned effects on players. Causes non-Undead property monsters to lose their target. Passive monsters will stop attacking, while aggressive monsters will choose a new target.
Recovery may inflict Blind effect on Undead property monsters. The chance of this occurring is equal to (100 - (MonsterINT/2 + MonsterVIT/3 + MonsterLUK/10)) %. A successful blinding will be accompanied by the usual chirping sound.
The duration of the Blind effect is believed to be 30 * (100 - (MonsterINT + MonsterVIT)/2)/100 seconds. One Blind effect cannot overlap another.

Resurrection
Required For: Turn Undead (L1).
Max Level: 4
Type: Active
SP Cost: 60
Target: 1 Dead Ally or 1 Monster
Range: 9 cells
ATK Type: Holy, Long Range, Magic attack
Cast Time: 8 - 2*SkillLV sec; 1 sec when used against monster
Cool Down: SkillLV - 1 sec (yes, it is longer for higher LVs); 3 sec when used against monster
Duration: Instant
Catalyst: 1 Blue Gemstone
Effect: Returns a dead character to life with the indicated percentage of HP restored (see list below). When used on Undead property monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level.
[LV 1] Revive at 10% HP
[LV 2] Revive at 30% HP
[LV 3] Revive at 50% HP
[LV 4] Revive at 80% HP
Safety Wall
Required For: Magnus Exorcismus (Priest L1)
Max Level: 10
Type: Active
SP Cost: L1-3: 30, L4-6: 35, L7-10: 40
Target: 1 cell
Range: 9 cells
Cast Time: (4.5 - 0.5*SkillLV) sec, minimum: 1 sec
Cool Down: None
Duration: 5*SkillLV sec OR 1+SkillLV Physical attacks, whichever ends first.
Catalyst: 1 Blue Gemstone
Effect: Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Skills from monsters closer than 4 cells are considered as melee attacks.

[LV 1] 2 Protected Hits
[LV 2] 3 Protected Hits
[LV 3] 4 Protected Hits
[LV 4] 5 Protected Hits
[LV 5] 6 Protected Hits
[LV 6] 7 Protected Hits
[LV 7] 8 Protected Hits
[LV 8] 9 Protected Hits
[LV 9] 10 Protected Hitst
[LV 10] 11 Protected Hits
Sanctuary
Required For: Safety Wall (L3).
Max Level: 10
Type: Active
SP Cost: 12 + 3*SkillLV
Target: 1 cell
Range: 9 cells
ATK Type: Holy, Long Range, Area, Magic attack
Cast Time: 5 sec
Cool Down: None
Duration: 1 + 3*SkillLV sec
Catalyst: 1 Blue Gemstone
Effect: Creates a 5x5 area sanctuary effect around the targeted cell. Characters and non-undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at Maximum HP.
Undead property and Demon family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time. The maximum number of valid healing targets is equal to 6+2*SkillLV, the maximum number of valid damage targets is equal to 3+SkillLV.
The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely.
Valid targets are determined by the following priority:
1/ Player with Current HP less than Maximum HP.
2/ Non-Undead property/Demon family monsters with Current HP less than Maximum HP.
3/ Undead property and Demon family monsters.
Multiple Sanctuaries can be stacked on each other and as long as the maximum number of valid targets is not exceeded, each will last to their full duration.
Note: Sanctuary is the one of the two only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a War of Emperium priest, have one or more priests with a high level of the skill in a guild could be very useful.

[LV 1] 100 HP, 50 Damage
[LV 2] 200 HP, 100 Damage
[LV 3] 300 HP, 150 Damage
[LV 4] 400 HP, 200 Damage
[LV 5] 500 HP, 250 Damage
[LV 6] 600 HP, 300 Damage
[LV 7] 777 HP, 388 Damage
[LV 8] 777 HP, 388 Damage
[LV 9] 777 HP, 388 Damage
[LV 10] 777 HP, 388 Damage
Slow Poison
Max Level: 4
Type: Active
SP Cost: 4 + 2*SkillLV
Target: 1 Ally
Range: 9 cells
Cast Time: Unknown
Cool Down: None
Duration: 10*SkillLV sec
Effect: Stops damage from a Poison effect and allows you to recover HP/SP normally. However, does not actually cancel the Poison effect, so the DEF reduction effect is still a problem.
[LV 1] Lasts 10 Seconds
[LV 2] Lasts 20 Seconds
[LV 3] Lasts 30 Seconds
[LV 4] Lasts 40 Seconds
Suffragium
Max Level: 3
Type: Active
SP Cost: 8
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 2 sec
Duration: 40 - 10*SkillLV sec
Effect: Reduces Cast Time of the next spell cast by target (if started within the duration). Has no effect on a spell that is already being cast (will effect the next spell instead). The casting of a 0 Cast Time spell will use up the effect with no benefit.
Cannot be cast on self. When a second instance is cast on a target, then it will replace the first instance.
[LV 1] -15% Cast Time, 30 secs
[LV 2] -30% Cast Time, 20 secs
[LV 3] -45% Cast Time, 10 secs

Turn Undead
Required For: Magnus Exorcismus (L3), Judex (LV1).
Max Level: 10
Type: Offensive
SP Cost: 20
Target: 1 Enemy
Range: 5 cells
Cast Time: 1 sec
Cool Down: 3 sec
Duration: Instant
Effect: This skill only works on Undead property monsters, although it will cast on other types of monsters. Has a [(20*SkillLV) + LUK + INT + BaseLV + (1 - TargetHP/TargetMaxHP)*200]/1000 % (with a max 70%) chance to do holy damage equal to current HP on an Undead property monster.
On failure, an Undead property monster will take Holy property damage equal to [BaseLV + INT + 10*SkillLV]. Does not work against Boss monsters.

Redemptio
Max Level: 1
Type: Supportive
SP Cost: 400
Target: Party Members
Range: Unknown (entire screen?)
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Kill yourself (and receive EXP penalty), but revive all other dead party members near you.
All revived players will have recovered 50% of their HP. The more party members you revive, the less EXP penalty you get.
Casting time is 4 seconds, and this skill ignores DEX for casting time reduction. Will not work if your current EXP is below 1%.
Editor's Note: I speculate the EXP loss to be (1-Resurrected Members)*0.01%